The evil character does not loot and murder. He waits, he builds party trust, and he keeps his eye on the big prize.
Dark Dungeons: the anti-D&D religious pamphlet you should have read years ago.
Character history is usually ignored by the other players and the Dungeon Master…until now.
Player sympathy in tabletop gaming is like a quick DMV line. Theoretically it’s happened somewhere, to someone. But not to me.
Presenting a tabletop prop: The Grimoire.