Gold and experience are fine rewards. But nothing beats a tiny trophy and a snappy quote.
If your party is tasked with saving the world, then the game has gone too far. Games, and stories, need personal stakes.
Player sympathy in tabletop gaming is like a quick DMV line. Theoretically it’s happened somewhere, to someone. But not to me.
Presenting a tabletop prop: The Grimoire.
Dollar Store insect toys, paint, and a lot of free time. What could go wrong?
For anyone unfamiliar with the Spelljammer expansion, back in 1989 the writers of Advanced Dungeons and Dragons decided that their vast libraries of middle-earth-like modules wasn’t expansive enough. So they took us to space. Dungeons and Dragons…in space. Just let that sink in. Illiterate barbarians operating complex space-faring machinery. Sorcerers throwing fireballs into the darkContinue reading “Scratchbuilding A Spelljammer”
A few weeks back I talked about how archery is misunderstood by fantasy gamers. And wouldn’t you know, someone disagreed with me. But the respectful counter-argument raised about my archery post wasn’t in defense of rangers in D&D. Or much about archery at all, really. Our discourse seemed to focus on the plausibility of small, elite groups,Continue reading “Your Fighter Would Be A Terrible Soldier”
Why are there so many monsters in your dungeon? I realize there are certain expectations in tabletop games. I understand that a dungeon in Dungeons and Dragons is bound to be harboring horrible beasties–otherwise why play the game? I get that every RPG, from Pathfinder to Savage Worlds, must feature subterranean labyrinths from time to time. But why the hellContinue reading “Excuses To Fill Your Dungeon With Monsters”