The evil character does not loot and murder. He waits, he builds party trust, and he keeps his eye on the big prize.
Today we make houses within houses within houses.
Dark Dungeons: the anti-D&D religious pamphlet you should have read years ago.
Gold and experience are fine rewards. But nothing beats a tiny trophy and a snappy quote.
Character history is usually ignored by the other players and the Dungeon Master…until now.
If your party is tasked with saving the world, then the game has gone too far. Games, and stories, need personal stakes.
Player sympathy in tabletop gaming is like a quick DMV line. Theoretically it’s happened somewhere, to someone. But not to me.
Presenting a tabletop prop: The Grimoire.
Dollar Store insect toys, paint, and a lot of free time. What could go wrong?
5 facts about arrows in combat that D&D players couldn’t give two twiddly-figs about.