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…What had I done to nudge my writing up to this caliber? My answer was pretty simple. I went to Toastmasters.
In this life, it’s far better to miss well, and be consistent, than to hit the bullseye once and never come close again.
As he approached them the rat-stick was heavy in Heap’s small hands. It used to be an oak lever to an engine, and it was almost too big for him to swing. Dirty brown splotches marked where he’d used it to defend Beatrix from sharp, needle teeth. Heap wished he’d used it from the start.
The evil character does not loot and murder. He waits, he builds party trust, and he keeps his eye on the big prize.
Today we make houses within houses within houses.
Dark Dungeons: the anti-D&D religious pamphlet you should have read years ago.
Gold and experience are fine rewards. But nothing beats a tiny trophy and a snappy quote.
Character history is usually ignored by the other players and the Dungeon Master…until now.
If your party is tasked with saving the world, then the game has gone too far. Games, and stories, need personal stakes.